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Jumping And Bhop Block

The player cube has a 1 pixel line below it that is responsible for jumping.
Wiki image
That pixel is also used to detect bhop block interaction. This means that even if the player cube (green) is perfectly overlapping the bhop block (orange), the player will not be able to jump.
ScenarioResult
Wiki imageThis will not result in a jump
Wiki imageSince the jump is calculated from the player’s current position, this results in a low height jump
Wiki imageThis results in a maximum height jump