
That pixel is also used to detect bhop block interaction. This means that even if the player cube (green) is perfectly overlapping the bhop block (orange), the player will not be able to jump.
| Scenario | Result |
|---|---|
![]() | This will not result in a jump |
![]() | Since the jump is calculated from the player’s current position, this results in a low height jump |
![]() | This results in a maximum height jump |


